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XNA® Game Studio 4.0 for Xbox 360® Developers by Jonathan S. Harbour

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Chapter 7. Graphics

This chapter provides a reference to and explores the features of the Graphics namespace, which is part of the XNA Framework. The Graphics namespace contains the low-level classes and methods for rendering 3D objects with hardware-accelerated video cards. We will study the Graphics namespace to learn the capabilities of XNA Game Studio with a special emphasis on 3D rendering on the Xbox 360.

Here’s what this chapter will cover:

  • Graphics classes

  • Graphics interfaces

  • Graphics structures

  • Graphics enumerations

Microsoft.Xna.Framework.Graphics Reference

The following pages provide a complete reference to the Graphics namespace, which is the largest of the namespaces in the XNA Framework. This is a great resource because it’s easy to miss ...

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