This chapter provides a reference to and explores the features of the
Graphics namespace, which is part of the XNA Framework. The
Graphics namespace contains the low-level classes and methods for rendering 3D objects with hardware-accelerated video cards. We will study the
Graphics namespace to learn the capabilities of XNA Game Studio with a special emphasis on 3D rendering on the Xbox 360.
Here’s what this chapter will cover:
The following pages provide a complete reference to the
Graphics namespace, which is the largest of the namespaces in the XNA Framework. This is a great resource because it’s easy to miss ...