The XNA Framework makes it possible to read and write files in the local file system using the classes in the
Storage namespace. A storage medium might be a memory card, the hard drive of an Xbox 360, the file system of a Windows system, or more exotic memory when dealing with a mobile device. This chapter focuses on exploring just the file systems of Windows and Xbox 360. The
Storage namespace is one of the most difficult things to work with in XNA, due to all of the potential problems that may occur with the user’s Xbox 360, such as removal of a storage device during a read or write operation. You will learn in this chapter how to deal with such issues.
Here’s the content:
File input/output access
Storage Demo ...