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XNA® Game Studio 4.0 for Xbox 360® Developers by Jonathan S. Harbour

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Chapter 14. Multiplayer Networking

This chapter covers the topic of network programming with XNA Game Studio 4.0, with a focus on system link networking. We will learn how to create a multiplayer game session, how to join existing sessions, and how to send and receive packets between players in a networked game environment. Most games today involve multiple players as part of the basic gameplay, without which the game simply would not work (or the experience would be less visceral). In the case of games like Halo 3, the single-player/co-op campaign or story part of the game can be completed in an afternoon; what keeps the Halo 3 disc in millions of Xbox 360s around the world is the game’s multiplayer capabilities, which go far beyond the campaign ...

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