The title of this chapter is a bit misleading because it implies that just one subject is covered: meshes. However, there are many concepts we must learn in order to load and render a mesh, from fundamental rendering with a camera and lighting to calculating transformations. These concepts are challenging to grasp at first, so this chapter takes it slow, building a simple example that demonstrates how to render a mesh with lighting and transforms. We will skirt the theory and use the rendering classes provided in the XNA Framework without deriving any of the concepts on our own. For a reference, refer to Chapter 7, “
Graphics,” which includes detailed information on the
These are the topics in this chapter: ...