O'Reilly logo

XNA® Game Studio 4.0 for Xbox 360® Developers by Jonathan S. Harbour

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 15. Meshes

The title of this chapter is a bit misleading because it implies that just one subject is covered: meshes. However, there are many concepts we must learn in order to load and render a mesh, from fundamental rendering with a camera and lighting to calculating transformations. These concepts are challenging to grasp at first, so this chapter takes it slow, building a simple example that demonstrates how to render a mesh with lighting and transforms. We will skirt the theory and use the rendering classes provided in the XNA Framework without deriving any of the concepts on our own. For a reference, refer to Chapter 7, “Graphics,” which includes detailed information on the Graphics namespace.

These are the topics in this chapter: ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required