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XNA® Game Studio 4.0 for Xbox 360® Developers by Jonathan S. Harbour

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Part II. XNA Framework Library

This part focuses on exploring the XNA Framework library in detail. We will study every aspect of XNA 4.0 in this group of chapters which are part reference and part applied—never forgetting the ultimate goal: to learn how to write hardcore C# code using XNA. To get the most out of this environment and see the best results on the two primary platforms—Windows and Xbox 360—we need to know exactly what we’re dealing with in XNA, not relying on rumor or discussion but on cold hard facts.

The reference chapters are not meant to be a dry read that you will immediately skip, flipping through them later when needed. On the contrary, the reference chapters are presented in a quick reference style that specifically avoids ...

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