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ZBrush 4 Sculpting for Games Beginner's Guide by Manuel Scherer

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Time for action - sculpting the tree on the next level

  1. If you haven't already added the third subdivision level to your tree, do so now by clicking on the Divide button under Tool | Geometry. Leave the Smt option activated, since some smoothing at this level is just fine. Our model should now look somewhat similar to this:
    Time for action - sculpting the tree on the next level
  2. Use the Clay Tubes brush to define the flow of the roots more. Compared to the Standard brush, the Clay Tubes brush builds up more flat volumes, like the next figure shows. We'll use this brush quite a lot, especially for building up the bark structure at a higher subdivision level. When holding Alt, the Clay Tubes brush also gives ...

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