We'll now repeat this process over and over again. Pushing it as far as we can and then adding a new subdivision level.
The next screenshot shows the models at their respective subdivision levels, before stepping up to the next one:
Around Subdivision Level 5, there are enough polygons to start defining the structure of the bark. I did the bark basically with only two brushes—the Clay Tubes and the Slash3 brush.
The Slash3 brush, as its name says, slashes into the surface like a knife. This results in narrow, but deep cuts, which is ideal for our bark. By default, the Slash3 brush has the Lazy Mouse feature turned ...
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