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ZBrush 4 Sculpting for Games Beginner's Guide by Manuel Scherer

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Time for action - sculpting the mushroom with radial symmetry

Given that we took care aligning the head and trunk of the mushroom properly, we can make use of the radial symmetry feature.

  1. Open the Transform palette in the right-hand side tray by clicking on the Transform palette's handle.
  2. Activate symmetry by clicking on Activate Symmetry. Deactivate the X-Axis and Activate the Z-Axis and click on the (R) button to activate radial symmetry, as shown in the next screenshot:
    Time for action - sculpting the mushroom with radial symmetry
  3. Sculpt the mushroom with radial symmetry. Use the RadialCount slider to adjust how many times your stroke is repeated around the object. If the radial count or the draw size is ...

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