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ZBrush 4 Sculpting for Games Beginner's Guide by Manuel Scherer

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Time for action - sculpting the upper air outlets

  1. Let's isolate the hull we'll work on now. Since we created polygroups with Autogroups UV, this only takes us one click. Pressing Ctrl + Shift and left-clicking on the hull will isolate this polygroup, as shown in the following screenshot:
    Time for action - sculpting the upper air outlets
  2. As we divided two times in the beginning without smoothing activated, we'll now have to smooth certain parts that should be rounded in shape, like the air outlets. To do so, step down two subdivision levels, either by using the SDiv-slider under Tool | Geometry | SDiv, or by simply hitting Shift + D.
  3. Smooth the upper air outlets with the Smooth brush by pressing

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