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ZBrush 4 Sculpting for Games Beginner's Guide by Manuel Scherer

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Time for action - detailing the engines

Let's use masking again for quickly adding some nice details to the engines:

  1. Step down two levels of subdivision and smooth the engines a bit to get rid of that hard-edged look while still keeping the hard edges at the caps.
  2. Make sure symmetry is on, perspective is turned off, and your model is back at its highest subdivision level again to get the best masking possible. Also make sure Alpha is set to off and RGB is at 100.
  3. Isolate the engines and snap the rotation with Shift to view them exactly from the front.
  4. Now drag a rectangular mask while holding Ctrl as usual, as shown in the next screenshot.
    Time for action - detailing the engines
  5. Snap the rotation ...

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