O'Reilly logo

ZBrush 4 Sculpting for Games Beginner's Guide by Manuel Scherer

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Time for action - creating the basic armature with ZSpheres

Let's say the art director comes to your desk and shows you a concept of a monster to be created for the game project that you're working on. As always, there's little to no time for this task. Don't panic; just sketch it with ZSketch in no time. Let's see how this works:

  1. Pick a new ZSphere and align its rotation by holding Shift.
  2. Set your draw size down to 1.
  3. Activate Symmetry on the X-axis.
  4. The root ZSphere can't be deleted without deleting everything else, so the best place for this would be in the pelvis area.

    Tip

    Placing the cursor on the line of symmetry will create a single ZSphere—this is indicated by the cursor turning green.

  5. Start out to create the armature or skeleton from the root ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required