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ZBrush 4 Sculpting for Games Beginner's Guide by Manuel Scherer

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Time for action - let's sculpt the body

  1. Let's sculpt the body of our creature. Start at the lowest level of subdivision.
  2. Make sure symmetry is active.
  3. With ZSketching, we added all the muscles, which are quite exaggerated at the moment. In some areas, they won't be that dominant, but rather hidden under the skin, leaving only subtle hints. This is especially true, with more corpulent characters such as our creature, where body fat smoothens out the muscular surface structure. Start smoothing areas that are meant to be rather even, such as the belly or the pectoral muscles.
    Time for action - let's sculpt the body
  4. A great brush for "filling" some of the deep valleys between the muscles is ...

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