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ZBrush 4 Sculpting for Games Beginner's Guide by Manuel Scherer

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Time for action - adding the belt

  1. Load the creature character and make sure symmetry is active.
  2. Hold Ctrl and drag on the canvas to clear previous masking.
  3. Divide the mesh one more time with Smt active.
  4. Hold Ctrl and paint a mask around the hips, where the belt will be.
  5. Clean up the mask, if necessary, by pressing Ctrl + Alt. With the Flat Color material applied, the mask would now look like this:
    Time for action - adding the belt
  6. Open the SubTool subpalette and scroll down to the bottom. There we can find a big button labeled Extract, as shown in the next image:
    Time for action - adding the belt
  7. Leave the Edge Smoothness ...

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