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ZBrush 4 Sculpting for Games Beginner's Guide by Manuel Scherer

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Time for action - roughing in the fur

Let's add the fur to our character. At this stage, it is important that we can see how the character looks with all its features, in order to improve the overall look from early on. Basically, this follows the same steps as creating the belt, so we'll keep this rather short:

  1. Mask the area, where you want the fur to appear on the character, as shown in the next image. It also continues between his legs, like in the concept. Don't try to add finer details; they will be smoothed out on extraction anyway:
    Time for action - roughing in the fur
  2. Extract the fur with E Smt and S Smt at 5. Set the thickness to 0 because we don't need an inner surface.
  3. Rename ...

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