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ZBrush 4 Sculpting for Games Beginner's Guide by Manuel Scherer

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Time for action - creating an in-game mesh with retopologize

  1. First, lower the subdivision levels of all the subtools to get increased performance.
  2. Append a ZSphere as a subtool and make it the active one.
  3. Name it something meaningful like Retopo.
  4. Activate Transparency and place the ZSphere inside the mesh so that it is hidden, as shown in the next screenshot. Appending a ZSphere to the model gives us the advantage to easily hide subtools or adjust their subdivision level as we need it:
    Time for action - creating an in-game mesh with retopologize
  5. Deactivate Transparency and go to Tool | Topology and click on Edit Topology.
  6. Activate Symmetry.
  7. Pick the SkinShade4 material and choose a darker color, so that we can ...

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