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ZBrush 4 Sculpting for Games Beginner's Guide by Manuel Scherer

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Time for action - blocking out the smaller parts

Let's block out some smaller props such as the wings and turrets, so we can finalize the overall placement:

  1. Append a sphere. Duplicate and place it six times to determine the placements of the turrets.
  2. If needed, use the Transpose tool to lengthen the body, as shown in the next image. Just mask off the rear part. You may also need to use the ClipCurve brush to correct the stretched shape a bit:
    Time for action - blocking out the smaller parts
  3. For the rear air inlets next to the engines, append a cube to the model. Scale and place it, as shown in the next image. Then clip it into shape from the front view:
  4. Pick the MaskCurve brush and mask the inlet, ...

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