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ZBrush 4 Sculpting for Games Beginner's Guide by Manuel Scherer

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Time for action - detailing the engines

  1. Load the model that we built in the previous chapter.
  2. Before we start with the engines, let's finish the form of the body, as shown in the next image. Increasing the volume of the body makes the ship more believable in its function as a cargo ship. Use the Move brush with a large brush size to widen the lower part of the body. Smooth out the result and fine-correct with the Standard brush and Stroke | Lazystep set to 0.1. Lower values of Lazystep prevent dotted strokes. You can also mask off the top-most part to protect it from changes:
    Time for action - detailing the engines
  3. Now let's extract the hull for the engines. First, increase the subdivision ...

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