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ZBrush 4 Sculpting for Games Beginner's Guide by Manuel Scherer

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Time for action - creating the clamshell

Let's continue by creating the clamshell with ShadowBox:

  1. Add a new subtool and work out the shape in ShadowBox, as shown in the next image. Use the MaskCircle brush and erase parts with Alt. In the second step, modify the masks by hand with the MaskPen brush and symmetry:
    Time for action - creating the clamshell
  2. Duplicate the subtool that we just created and alter the masks, as shown in the next image to create a stabilizing element for the claw. Don't forget the small hole at the top:
    Time for action - creating the clamshell
  3. Exit ShadowBox on both meshes and make each mesh a polygroup by ...

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