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ZBrush 4 Sculpting for Games Beginner's Guide by Manuel Scherer

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Time for action - finishing the main parts of the ship

Let's finish this chapter by bringing it all together, starting with the placement of the turrets:

  1. To place the turrets, we'll cut holes in the body of the ship. Select the main body, activate symmetry, mask, inflat, and clip it, as shown in the next image. Clip the holes holding the Alt key and the center-cross over the canvas, as we did in the previous example:
    Time for action - finishing the main parts of the ship
  2. When finished with the clipping, cut lines into the body, starting at the indentations for the turrets, as shown in the next screenshot:
  3. Duplicate the turrets and place them inside the holes, as shown in the next image. The hotkey for ...

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