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ZBrush 4 Sculpting for Games Beginner's Guide by Manuel Scherer

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Time for action - finishing the engines

The bottom of our ship still looks very plain; let's go ahead and change that:

  1. Finish the bottom side of the engines by creating several rings in ShadowBox, as shown in the next image. Sculpt them with radial symmetry. For the innermost part, use a circle as a base:
    Time for action - finishing the engines
  2. If we combine the Tracks brush with alpha tiling, we can sculpt a nice cable pattern, as shown in the next image. You can get an even cleaner distribution of the alpha if you activate LazyMouse with a high LazySmooth value:
    Time for action - finishing the engines
  3. Add some cables to the engines ...

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