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ZBrush® Character Creation: Advanced Digital Sculpting, Second Edition by Scott Spencer

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Chapter 2

Sculpting in ZBrush

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In this chapter we’ll continue to explore the tools and techniques for sculpting in ZBrush. We’ll start by using a ZBrush primitive sphere as a base to sculpt a human skull. This allows us to lay a solid foundation for the rest of the sculpting tutorials because it illustrates both the power of the ZBrush sculpting tools and an approach to sculpting characters that takes anatomical structure and landmarks into consideration.

During this process, we’ll pay special attention to the anatomical forms and relative proportions of the skull. Once the skull is roughed in using the Rake and Clay tools, we’ll mass out the ...

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