ZBrush for Detailing
So far we have been sculpting characters with a focus on primary and secondary forms—that is, the skeletal anatomy, the muscular anatomy, and the major forms of fat and flesh. The first three projects lack any kind of fine tertiary details. This was intentional because I wanted to illustrate that form is the most important consideration before you start to detail your character. Good form is what makes the sculpture believable, not pores and wrinkles. High-frequency details on top of bad form will do little to help the overall effect of the sculpture.
In this chapter we’ll take our sculptures to the next level by ...