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ZBrush® Character Creation: Advanced Digital Sculpting, Second Edition by Scott Spencer

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Chapter 5

Texture Painting

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In this chapter we’ll look at various ways of creating color maps in ZBrush. You accomplish this with a combination of hand-painting textures and by projecting texture elements from photography onto the mesh or a UV texture map. When painting textures in ZBrush, the best approach is to use PolyPaint and then bake your color into UV space. Baking means converting the polypaint data to a 2D texture map that can be read and rendered in programs outside ZBrush. This approach allows you to take advantage of ZBrush’s fully interactive polypainting tools as well as HD geometry levels for maximum texture resolution. UV Space ...

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