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ZBrush® Character Creation: Advanced Digital Sculpting, Second Edition by Scott Spencer

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Chapter 9

Normal Maps, Displacement Maps, Maya, and Decimation Master

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After sculpting and painting your character in ZBrush, you may want to transfer your work into another application such as Maya or 3ds Max for animation and rendering. Your final product may be for film, video games, print, or even a 3D rapid prototype model created on a 3D printer. By giving you a method for rendering your ZBrush work in other applications, Pixologic has opened the door for ZBrush to become a staple in professional entertainment industry pipelines.

Although most applications cannot render millions of polygons—and at this time no application can animate a mesh ...

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