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ZBrush® Character Creation: Advanced Digital Sculpting, Second Edition by Scott Spencer

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ZBrush Interface General Overview

At first glance, the ZBrush interface (see Figure 1-13) can be a daunting sight, especially if you have previously worked in software like Autodesk Maya, 3ds Max, or XSI. The truth is, it looks far more complex than it actually is. Many menus you won’t often visit, and a few will form the backbone of your workflow. In this section, I will give you a brief overview of the interface and identify the location of some of the major palettes and their functions. This tutorial is designed to introduce you to the sculpting brushes and some of their basic settings. We’ll also explore ZBrush’s 2.5D Illustration brushes and briefly discuss lighting and rendering within ZBrush. By completing an illustration in ZBrush, we’ll ...

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