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ZBrush® Character Creation: Advanced Digital Sculpting, Second Edition by Scott Spencer

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Form and Details

Form can be broken down into three categories. The primary form represents the largest basic shapes of the character. Secondary forms are muscle forms and folds of flesh. Tertiary details are things like pores, fine wrinkles, and scale details. For a sculpture to work, the primary and secondary forms are the most important. As we discussed in Chapter 1, “Sculpting, from Traditional to Digital,” a sculpture with form that is resolved will work even without fine details. The tertiary forms are just icing on the cake and cannot make a bad sculpture good. Figure 4-1 illustrates these three levels on a single character.

Figure 4-1: These images illustrate what constitutes (left to right) primary and secondary form and tertiary details. ...

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