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ZBrush® Character Creation: Advanced Digital Sculpting, Second Edition by Scott Spencer

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The Texture Menus

When working with textures and UVs in ZBrush, be aware that there are four separate texture-related menus. First is the main Texture menu accessed from the top toolbar (Figure 5-9). This menu allows you to create new textures, rotate and flip existing maps, and import and save maps. The main Texture menu also allows you to access as well as add maps to the SpotLight and provides several other tools for working with file textures. See Table 5-1 for an explanation of each menu option. This menu functions similarly to the Brush, Tool, and Alpha menus in that there is a palette for the currently loaded textures as well as several modifiers. The Texture palette itself is accessible on the left of the UI.

Figure 5-9: The main Texture ...

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