Building Accessories with Topology Tools and Mesh Extraction

The Topology tools can be used to rebuild existing ZTools, but they are also useful for generating entirely new subtools based on your ZBrush sculpts. By turning off the Projection option, you can build new geometry that sits perfectly against another ZTool.


One example is making a helmet or armor for a character by using the Topology tools to build it directly on the character. When you’re building accessories with this technique, the resulting ZTool will have an ordered lower subdivision level and multiple divisions. In this section we’ll build armor for a character. The ZTool used ...

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