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ZBrush® Character Creation: Advanced Digital Sculpting, Second Edition by Scott Spencer

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Hard-Surface Sculpting

We will now move on to creating hard-surface models in ZBrush. For this exercise we will build a sci-fi ray gun using ZSketch to build our base form. We will then move on to the Clip, Planar, and Trim brushes to create complex machined shapes that have, until recently, been impossible to create in ZBrush. Figure 10-35 shows the final gun we will create in this exercise. It is also possible to combine mechanical and organic shapes to create interesting characters. Figure 10-36 shows a character created by combining organic and industrial forms.

Figure 10-35: The final gun from this exercise

f1035.tif

Figure 10-36: This character ...

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