Chapter 7

Posing—Bringing Movement to Your Work

After you create a cool character, you need to bring that creation to life. This chapter covers how to create dynamic character poses for rendering out an image. This is often a part of sculpting that people have trouble accomplishing or put off for as long as possible. But if you have a great sculpt, there is nothing cooler than putting that sculpt in a really dramatic pose.

Two major features in ZBrush allow you to pose a character. I find that using a ZSphere rig works well for moving the limbs to establish the overall pose. Then I like to use the Transpose line to add subtle changes that finish the pose.

  • Setting up a ZSphere rig with a single subtool
  • Rigging a single subtool with sculpted ...

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