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Zune Game Development Using XNA 3.0 by Dan Waters

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CHAPTER 3Game Content

The cornerstone of a good-looking game on any platform is the content. Sure, you could create an entirely text-based game for the Zune, but we're in the twenty-first century now! Of course, 30 years from now, when you pick up this book and read it for nostalgic reasons, you might have something to say about this formerly cutting-edge technology.

A game without interesting content in this day and age is like a song without music. The images your players see, the music they hear, the sound effects you play, and even the fonts they read can have an impact on their overall experience. Even if it's on a subconscious level, content can make a huge difference in a user's mental evaluation of your game.

Content is inextricably ...

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