C# 10 in a Nutshell

Book description

When you have questions about C# 10 or .NET 6, this best-selling guide has the answers you need. C# is a language of unusual flexibility and breadth, and with its continual growth, there's always so much more to learn. In the tradition of O'Reilly's Nutshell guides, this thoroughly updated edition is simply the best one-volume reference to the C# language available today.

Organized around concepts and use cases, this comprehensive and complete reference provides intermediate and advanced programmers with a concise map of C# and .NET that also plumbs significant depths.

  • Get up to speed on C#, from syntax and variables to advanced topics such as pointers, closures, and patterns
  • Dig deep into LINQ, with three chapters dedicated to the topic
  • Explore concurrency and asynchrony, advanced threading, and parallel programming
  • Work with .NET features, including regular expressions, networking, assemblies, spans, reflection, and cryptography

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Table of contents

  1. Preface
    1. Intended Audience
    2. How This Book Is Organized
    3. What You Need to Use This Book
    4. Conventions Used in This Book
    5. Using Code Examples
    6. O’Reilly Online Learning
    7. How to Contact Us
    8. Acknowledgments
  2. 1. Introducing C# and .NET
    1. Object Orientation
    2. Type Safety
    3. Memory Management
    4. Platform Support
    5. CLRs, BCLs, and Runtimes
      1. Common Language Runtime
      2. Base Class Library
      3. Runtimes
      4. Niche Runtimes
    6. A Brief History of C#
      1. What’s New in C# 10
      2. What’s New in C# 9.0
      3. What’s New in C# 8.0
      4. What’s New in C# 7.x
      5. What’s New in C# 6.0
      6. What’s New in C# 5.0
      7. What’s New in C# 4.0
      8. What’s New in C# 3.0
      9. What’s New in C# 2.0
  3. 2. C# Language Basics
    1. A First C# Program
      1. Compilation
    2. Syntax
      1. Identifiers and Keywords
      2. Literals, Punctuators, and Operators
      3. Comments
    3. Type Basics
      1. Predefined Type Examples
      2. Custom Types
      3. Types and Conversions
      4. Value Types Versus Reference Types
      5. Predefined Type Taxonomy
    4. Numeric Types
      1. Numeric Literals
      2. Numeric Conversions
      3. Arithmetic Operators
      4. Increment and Decrement Operators
      5. Specialized Operations on Integral Types
      6. 8- and 16-Bit Integral Types
      7. Special Float and Double Values
      8. double Versus decimal
      9. Real Number Rounding Errors
    5. Boolean Type and Operators
      1. bool Conversions
      2. Equality and Comparison Operators
      3. Conditional Operators
    6. Strings and Characters
      1. Char Conversions
      2. String Type
    7. Arrays
      1. Default Element Initialization
      2. Indices and Ranges
      3. Multidimensional Arrays
      4. Simplified Array Initialization Expressions
      5. Bounds Checking
    8. Variables and Parameters
      1. The Stack and the Heap
      2. Definite Assignment
      3. Default Values
      4. Parameters
      5. Ref Locals
      6. Ref Returns
      7. var—Implicitly Typed Local Variables
      8. Target-Typed new Expressions
    9. Expressions and Operators
      1. Primary Expressions
      2. Void Expressions
      3. Assignment Expressions
      4. Operator Precedence and Associativity
      5. Operator Table
    10. Null Operators
      1. Null-Coalescing Operator
      2. Null-Coalescing Assignment Operator
      3. Null-Conditional Operator
    11. Statements
      1. Declaration Statements
      2. Expression Statements
      3. Selection Statements
      4. Iteration Statements
      5. Jump Statements
      6. Miscellaneous Statements
    12. Namespaces
      1. File-Scoped Namespaces (C# 10)
      2. The using Directive
      3. The global using Directive (C# 10)
      4. using static
      5. Rules Within a Namespace
      6. Aliasing Types and Namespaces
      7. Advanced Namespace Features
  4. 3. Creating Types in C#
    1. Classes
      1. Fields
      2. Constants
      3. Methods
      4. Instance Constructors
      5. Deconstructors
      6. Object Initializers
      7. The this Reference
      8. Properties
      9. Indexers
      10. Static Constructors
      11. Static Classes
      12. Finalizers
      13. Partial Types and Methods
      14. The nameof operator
    2. Inheritance
      1. Polymorphism
      2. Casting and Reference Conversions
      3. Virtual Function Members
      4. Abstract Classes and Abstract Members
      5. Hiding Inherited Members
      6. Sealing Functions and Classes
      7. The base Keyword
      8. Constructors and Inheritance
      9. Overloading and Resolution
    3. The object Type
      1. Boxing and Unboxing
      2. Static and Runtime Type Checking
      3. The GetType Method and typeof Operator
      4. The ToString Method
      5. Object Member Listing
    4. Structs
      1. Struct Construction Semantics
      2. Read-Only Structs and Functions
      3. Ref Structs
    5. Access Modifiers
      1. Examples
      2. Friend Assemblies
      3. Accessibility Capping
      4. Restrictions on Access Modifiers
    6. Interfaces
      1. Extending an Interface
      2. Explicit Interface Implementation
      3. Implementing Interface Members Virtually
      4. Reimplementing an Interface in a Subclass
      5. Interfaces and Boxing
      6. Default Interface Members
    7. Enums
      1. Enum Conversions
      2. Flags Enums
      3. Enum Operators
      4. Type-Safety Issues
    8. Nested Types
    9. Generics
      1. Generic Types
      2. Why Generics Exist
      3. Generic Methods
      4. Declaring Type Parameters
      5. typeof and Unbound Generic Types
      6. The default Generic Value
      7. Generic Constraints
      8. Subclassing Generic Types
      9. Self-Referencing Generic Declarations
      10. Static Data
      11. Type Parameters and Conversions
      12. Covariance
      13. Contravariance
      14. C# Generics Versus C++ Templates
  5. 4. Advanced C#
    1. Delegates
      1. Writing Plug-In Methods with Delegates
      2. Instance and Static Method Targets
      3. Multicast Delegates
      4. Generic Delegate Types
      5. The Func and Action Delegates
      6. Delegates Versus Interfaces
      7. Delegate Compatibility
    2. Events
      1. Standard Event Pattern
      2. Event Accessors
      3. Event Modifiers
    3. Lambda Expressions
      1. Explicitly Specifying Lambda Parameter and Return Types
      2. Capturing Outer Variables
      3. Lambda Expressions Versus Local Methods
    4. Anonymous Methods
    5. try Statements and Exceptions
      1. The catch Clause
      2. The finally Block
      3. Throwing Exceptions
      4. Key Properties of System.Exception
      5. Common Exception Types
      6. The TryXXX Method Pattern
      7. Alternatives to Exceptions
    6. Enumeration and Iterators
      1. Enumeration
      2. Collection Initializers
      3. Iterators
      4. Iterator Semantics
      5. Composing Sequences
    7. Nullable Value Types
      1. Nullable<T> Struct
      2. Implicit and Explicit Nullable Conversions
      3. Boxing and Unboxing Nullable Values
      4. Operator Lifting
      5. bool? with & and | Operators
      6. Nullable Value Types and Null Operators
      7. Scenarios for Nullable Value Types
      8. Alternatives to Nullable Value Types
    8. Nullable Reference Types
      1. The Null-Forgiving Operator
      2. Separating the Annotation and Warning Contexts
      3. Treating Nullable Warnings as Errors
    9. Extension Methods
      1. Extension Method Chaining
      2. Ambiguity and Resolution
    10. Anonymous Types
    11. Tuples
      1. Naming Tuple Elements
      2. ValueTuple.Create
      3. Deconstructing Tuples
      4. Equality Comparison
      5. The System.Tuple classes
    12. Records
      1. Background
      2. Defining a Record
      3. Nondestructive Mutation
      4. Property Validation
      5. Calculated Fields and Lazy Evaluation
      6. Primary Constructors
      7. Records and Equality Comparison
    13. Patterns
      1. var Pattern
      2. Constant Pattern
      3. Relational Patterns
      4. Pattern Combinators
      5. Tuple and Positional Patterns
      6. Property Patterns
    14. Attributes
      1. Attribute Classes
      2. Named and Positional Attribute Parameters
      3. Applying Attributes to Assemblies and Backing Fields
      4. Applying Attributes to Lambda Expressions (C# 10)
      5. Specifying Multiple Attributes
    15. Caller Info Attributes
      1. CallerArgumentExpression (C# 10)
    16. Dynamic Binding
      1. Static Binding Versus Dynamic Binding
      2. Custom Binding
      3. Language Binding
      4. RuntimeBinderException
      5. Runtime Representation of Dynamic
      6. Dynamic Conversions
      7. var Versus dynamic
      8. Dynamic Expressions
      9. Dynamic Calls Without Dynamic Receivers
      10. Static Types in Dynamic Expressions
      11. Uncallable Functions
    17. Operator Overloading
      1. Operator Functions
      2. Overloading Equality and Comparison Operators
      3. Custom Implicit and Explicit Conversions
      4. Overloading true and false
    18. Unsafe Code and Pointers
      1. Pointer Basics
      2. Unsafe Code
      3. The fixed Statement
      4. The Pointer-to-Member Operator
      5. The stackalloc Keyword
      6. Fixed-Size Buffers
      7. void*
      8. Native-Sized Integers
      9. Function Pointers
      10. [SkipLocalsInit]
    19. Preprocessor Directives
      1. Conditional Attributes
      2. Pragma Warning
    20. XML Documentation
      1. Standard XML Documentation Tags
      2. User-Defined Tags
      3. Type or Member Cross-References
  6. 5. .NET Overview
    1. .NET Standard
      1. .NET Standard 2.0
      2. .NET Standard 2.1
      3. Older .NET Standards
      4. .NET Framework and .NET 6 Compatibility
    2. Runtime and C# Language Versions
    3. Reference Assemblies
    4. The CLR and BCL
      1. System Types
      2. Text Processing
      3. Collections
      4. Querying
      5. XML and JSON
      6. Diagnostics
      7. Concurrency and Asynchrony
      8. Streams and Input/Output
      9. Networking
      10. Assemblies, Reflection, and Attributes
      11. Dynamic Programming
      12. Cryptography
      13. Advanced Threading
      14. Parallel Programming
      15. Span<T> and Memory<T>
      16. Native and COM Interoperability
      17. Regular Expressions
      18. Serialization
      19. The Roslyn Compiler
    5. Application Layers
      1. ASP.NET Core
      2. Windows Desktop
      3. UWP and WinUI 3
      4. MAUI
  7. 6. .NET Fundamentals
    1. String and Text Handling
      1. Char
      2. String
      3. Comparing Strings
      4. StringBuilder
      5. Text Encodings and Unicode
    2. Dates and Times
      1. TimeSpan
      2. DateTime and DateTimeOffset
    3. DateOnly and TimeOnly
    4. DateTime and Time Zones
      1. DateTimeOffset and Time Zones
      2. TimeZoneInfo
      3. Daylight Saving Time and DateTime
    5. Formatting and Parsing
      1. ToString and Parse
      2. Format Providers
    6. Standard Format Strings and Parsing Flags
      1. Numeric Format Strings
      2. NumberStyles
      3. Date/Time Format Strings
      4. DateTimeStyles
      5. Enum Format Strings
    7. Other Conversion Mechanisms
      1. Convert
      2. XmlConvert
      3. Type Converters
      4. BitConverter
    8. Globalization
      1. Globalization Checklist
      2. Testing
    9. Working with Numbers
      1. Conversions
      2. Math
      3. BigInteger
      4. Half
      5. Complex
      6. Random
    10. BitOperations
    11. Enums
      1. Enum Conversions
      2. Enumerating Enum Values
      3. How Enums Work
    12. The Guid Struct
    13. Equality Comparison
      1. Value Versus Referential Equality
      2. Standard Equality Protocols
      3. Equality and Custom Types
    14. Order Comparison
      1. IComparable
      2. < and >
      3. Implementing the IComparable Interfaces
    15. Utility Classes
      1. Console
      2. Environment
      3. Process
      4. AppContext
  8. 7. Collections
    1. Enumeration
      1. IEnumerable and IEnumerator
      2. IEnumerable<T> and IEnumerator<T>
      3. Implementing the Enumeration Interfaces
    2. The ICollection and IList Interfaces
      1. ICollection<T> and ICollection
      2. IList<T> and IList
      3. IReadOnlyCollection<T> and IReadOnlyList<T>
    3. The Array Class
      1. Construction and Indexing
      2. Enumeration
      3. Length and Rank
      4. Searching
      5. Sorting
      6. Reversing Elements
      7. Copying
      8. Converting and Resizing
    4. Lists, Queues, Stacks, and Sets
      1. List<T> and ArrayList
      2. LinkedList<T>
      3. Queue<T> and Queue
      4. Stack<T> and Stack
      5. BitArray
      6. HashSet<T> and SortedSet<T>
    5. Dictionaries
      1. IDictionary<TKey,TValue>
      2. IDictionary
      3. Dictionary<TKey,TValue> and Hashtable
      4. OrderedDictionary
      5. ListDictionary and HybridDictionary
      6. Sorted Dictionaries
    6. Customizable Collections and Proxies
      1. Collection<T> and CollectionBase
      2. KeyedCollection<TKey,TItem> and DictionaryBase
      3. ReadOnlyCollection<T>
    7. Immutable Collections
      1. Creating Immutable Collections
      2. Manipulating Immutable Collections
      3. Builders
      4. Immutable Collections and Performance
    8. Plugging in Equality and Order
      1. IEqualityComparer and EqualityComparer
      2. IComparer and Comparer
      3. StringComparer
      4. IStructuralEquatable and IStructuralComparable
  9. 8. LINQ Queries
    1. Getting Started
    2. Fluent Syntax
      1. Chaining Query Operators
      2. Composing Lambda Expressions
      3. Natural Ordering
      4. Other Operators
    3. Query Expressions
      1. Range Variables
      2. Query Syntax Versus SQL Syntax
      3. Query Syntax Versus Fluent Syntax
      4. Mixed-Syntax Queries
    4. Deferred Execution
      1. Reevaluation
      2. Captured Variables
      3. How Deferred Execution Works
      4. Chaining Decorators
      5. How Queries Are Executed
    5. Subqueries
      1. Subqueries and Deferred Execution
    6. Composition Strategies
      1. Progressive Query Building
      2. The into Keyword
      3. Wrapping Queries
    7. Projection Strategies
      1. Object Initializers
      2. Anonymous Types
      3. The let Keyword
    8. Interpreted Queries
      1. How Interpreted Queries Work
      2. Combining Interpreted and Local Queries
      3. AsEnumerable
    9. EF Core
      1. EF Core Entity Classes
      2. DbContext
      3. Object Tracking
      4. Change Tracking
      5. Navigation Properties
      6. Deferred Execution
    10. Building Query Expressions
      1. Delegates Versus Expression Trees
      2. Expression Trees
  10. 9. LINQ Operators
    1. Overview
      1. Sequence→Sequence
      2. Sequence→Element or Value
      3. Void→Sequence
    2. Filtering
      1. Where
      2. Take, TakeLast, Skip, and SkipLast
      3. TakeWhile and SkipWhile
      4. Distinct and DistinctBy
    3. Projecting
      1. Select
      2. SelectMany
    4. Joining
      1. Join and GroupJoin
      2. The Zip Operator
    5. Ordering
      1. OrderBy, OrderByDescending, ThenBy, and ThenByDescending
    6. Grouping
      1. GroupBy
      2. Chunk
    7. Set Operators
      1. Concat, Union, and UnionBy
      2. Intersect, Intersect By, Except, and ExceptBy
    8. Conversion Methods
      1. OfType and Cast
      2. ToArray, ToList, ToDictionary, ToHashSet, and ToLookup
      3. AsEnumerable and AsQueryable
    9. Element Operators
      1. First, Last, and Single
      2. ElementAt
      3. MinBy and MaxBy
      4. DefaultIfEmpty
    10. Aggregation Methods
      1. Count and LongCount
      2. Min and Max
      3. Sum and Average
      4. Aggregate
    11. Quantifiers
      1. Contains and Any
      2. All and SequenceEqual
    12. Generation Methods
      1. Empty
      2. Range and Repeat
  11. 10. LINQ to XML
    1. Architectural Overview
      1. What Is a DOM?
      2. The LINQ to XML DOM
    2. X-DOM Overview
      1. Loading and Parsing
      2. Saving and Serializing
    3. Instantiating an X-DOM
      1. Functional Construction
      2. Specifying Content
      3. Automatic Deep Cloning
    4. Navigating and Querying
      1. Child Node Navigation
      2. Parent Navigation
      3. Peer Node Navigation
      4. Attribute Navigation
    5. Updating an X-DOM
      1. Simple Value Updates
      2. Updating Child Nodes and Attributes
      3. Updating Through the Parent
    6. Working with Values
      1. Setting Values
      2. Getting Values
      3. Values and Mixed Content Nodes
      4. Automatic XText Concatenation
    7. Documents and Declarations
      1. XDocument
      2. XML Declarations
    8. Names and Namespaces
      1. Namespaces in XML
      2. Specifying Namespaces in the X-DOM
      3. The X-DOM and Default Namespaces
      4. Prefixes
    9. Annotations
    10. Projecting into an X-DOM
      1. Eliminating Empty Elements
      2. Streaming a Projection
  12. 11. Other XML and JSON Technologies
    1. XmlReader
      1. Reading Nodes
      2. Reading Elements
      3. Reading Attributes
      4. Namespaces and Prefixes
    2. XmlWriter
      1. Writing Attributes
      2. Writing Other Node Types
      3. Namespaces and Prefixes
    3. Patterns for Using XmlReader/XmlWriter
      1. Working with Hierarchical Data
      2. Mixing XmlReader/XmlWriter with an X-DOM
    4. Working with JSON
      1. Utf8JsonReader
      2. Utf8JsonWriter
      3. JsonDocument
      4. JsonNode
  13. 12. Disposal and Garbage Collection
    1. IDisposable, Dispose, and Close
      1. Standard Disposal Semantics
      2. When to Dispose
      3. Clearing Fields in Disposal
      4. Anonymous Disposal
    2. Automatic Garbage Collection
      1. Roots
    3. Finalizers
      1. Calling Dispose from a Finalizer
      2. Resurrection
    4. How the GC Works
      1. Optimization Techniques
      2. Forcing Garbage Collection
      3. Tuning Garbage Collection at Runtime
      4. Memory Pressure
      5. Array Pooling
    5. Managed Memory Leaks
      1. Timers
      2. Diagnosing Memory Leaks
    6. Weak References
      1. Weak References and Caching
      2. Weak References and Events
  14. 13. Diagnostics
    1. Conditional Compilation
      1. Conditional Compilation Versus Static Variable Flags
      2. The Conditional Attribute
    2. Debug and Trace Classes
      1. Fail and Assert
      2. TraceListener
      3. Flushing and Closing Listeners
    3. Debugger Integration
      1. Attaching and Breaking
      2. Debugger Attributes
    4. Processes and Process Threads
      1. Examining Running Processes
      2. Examining Threads in a Process
    5. StackTrace and StackFrame
    6. Windows Event Logs
      1. Writing to the Event Log
      2. Reading the Event Log
      3. Monitoring the Event Log
    7. Performance Counters
      1. Enumerating the Available Counters
      2. Reading Performance Counter Data
      3. Creating Counters and Writing Performance Data
    8. The Stopwatch Class
    9. Cross-Platform Diagnostic Tools
      1. dotnet-counters
      2. dotnet-trace
      3. dotnet-dump
  15. 14. Concurrency and Asynchrony
    1. Introduction
    2. Threading
      1. Creating a Thread
      2. Join and Sleep
      3. Blocking
      4. Local Versus Shared State
      5. Locking and Thread Safety
      6. Passing Data to a Thread
      7. Exception Handling
      8. Foreground Versus Background Threads
      9. Thread Priority
      10. Signaling
      11. Threading in Rich Client Applications
      12. Synchronization Contexts
      13. The Thread Pool
    3. Tasks
      1. Starting a Task
      2. Returning values
      3. Exceptions
      4. Continuations
      5. TaskCompletionSource
      6. Task.Delay
    4. Principles of Asynchrony
      1. Synchronous Versus Asynchronous Operations
      2. What Is Asynchronous Programming?
      3. Asynchronous Programming and Continuations
      4. Why Language Support Is Important
    5. Asynchronous Functions in C#
      1. Awaiting
      2. Writing Asynchronous Functions
      3. Asynchronous Lambda Expressions
      4. Asynchronous Streams
      5. Asynchronous Methods in WinRT
      6. Asynchrony and Synchronization Contexts
      7. Optimizations
    6. Asynchronous Patterns
      1. Cancellation
      2. Progress Reporting
      3. The Task-Based Asynchronous Pattern
      4. Task Combinators
      5. Asynchronous Locking
    7. Obsolete Patterns
      1. Asynchronous Programming Model
      2. Event-Based Asynchronous Pattern
      3. BackgroundWorker
  16. 15. Streams and I/O
    1. Stream Architecture
    2. Using Streams
      1. Reading and Writing
      2. Seeking
      3. Closing and Flushing
      4. Timeouts
      5. Thread Safety
      6. Backing Store Streams
      7. FileStream
      8. MemoryStream
      9. PipeStream
      10. BufferedStream
    3. Stream Adapters
      1. Text Adapters
      2. Binary Adapters
      3. Closing and Disposing Stream Adapters
    4. Compression Streams
      1. Compressing in Memory
      2. Unix gzip File Compression
    5. Working with ZIP Files
    6. File and Directory Operations
      1. The File Class
      2. The Directory Class
      3. FileInfo and DirectoryInfo
      4. Path
      5. Special Folders
      6. Querying Volume Information
      7. Catching Filesystem Events
    7. OS Security
      1. Running in a Standard User Account
      2. Administrative Elevation and Virtualization
    8. Memory-Mapped Files
      1. Memory-Mapped Files and Random File I/O
      2. Memory-Mapped Files and Shared Memory (Windows)
      3. Cross-Platform Interprocess Shared Memory
      4. Working with View Accessors
  17. 16. Networking
    1. Network Architecture
    2. Addresses and Ports
    3. URIs
    4. HttpClient
      1. GetAsync and Response Messages
      2. SendAsync and Request Messages
      3. Uploading Data and HttpContent
      4. HttpMessageHandler
      5. Proxies
      6. Authentication
      7. Headers
      8. Query Strings
      9. Uploading Form Data
      10. Cookies
    5. Writing an HTTP Server
    6. Using DNS
    7. Sending Mail with SmtpClient
    8. Using TCP
      1. Concurrency with TCP
    9. Receiving POP3 Mail with TCP
  18. 17. Assemblies
    1. What’s in an Assembly
      1. The Assembly Manifest
      2. The Application Manifest (Windows)
      3. Modules
      4. The Assembly Class
    2. Strong Names and Assembly Signing
      1. How to Strongly Name an Assembly
    3. Assembly Names
      1. Fully Qualified Names
      2. The AssemblyName Class
      3. Assembly Informational and File Versions
    4. Authenticode Signing
      1. How to Sign with Authenticode
    5. Resources and Satellite Assemblies
      1. Directly Embedding Resources
      2. .resources Files
      3. .resx Files
      4. Satellite Assemblies
      5. Cultures and Subcultures
    6. Loading, Resolving, and Isolating Assemblies
      1. Assembly Load Contexts
      2. The Default ALC
      3. The “Current” ALC
      4. Assembly.Load and Contextual ALCs
      5. Loading and Resolving Unmanaged Libraries
      6. AssemblyDependencyResolver
      7. Unloading ALCs
      8. The Legacy Loading Methods
      9. Writing a Plug-In System
  19. 18. Reflection and Metadata
    1. Reflecting and Activating Types
      1. Obtaining a Type
      2. Type Names
      3. Base Types and Interfaces
      4. Instantiating Types
      5. Generic Types
    2. Reflecting and Invoking Members
      1. Member Types
      2. C# Members Versus CLR Members
      3. Generic Type Members
      4. Dynamically Invoking a Member
      5. Method Parameters
      6. Using Delegates for Performance
      7. Accessing Nonpublic Members
      8. Generic Methods
      9. Anonymously Calling Members of a Generic Interface
    3. Reflecting Assemblies
      1. Modules
    4. Working with Attributes
      1. Attribute Basics
      2. The AttributeUsage Attribute
      3. Defining Your Own Attribute
      4. Retrieving Attributes at Runtime
    5. Dynamic Code Generation
      1. Generating IL with DynamicMethod
      2. The Evaluation Stack
      3. Passing Arguments to a Dynamic Method
      4. Generating Local Variables
      5. Branching
      6. Instantiating Objects and Calling Instance Methods
      7. Exception Handling
    6. Emitting Assemblies and Types
      1. The Reflection.Emit Object Model
    7. Emitting Type Members
      1. Emitting Methods
      2. Emitting Fields and Properties
      3. Emitting Constructors
      4. Attaching Attributes
    8. Emitting Generic Methods and Types
      1. Defining Generic Methods
      2. Defining Generic Types
    9. Awkward Emission Targets
      1. Uncreated Closed Generics
      2. Circular Dependencies
    10. Parsing IL
      1. Writing a Disassembler
  20. 19. Dynamic Programming
    1. The Dynamic Language Runtime
    2. Numeric Type Unification
    3. Dynamic Member Overload Resolution
      1. Simplifying the Visitor Pattern
      2. Anonymously Calling Members of a Generic Type
    4. Implementing Dynamic Objects
      1. DynamicObject
      2. ExpandoObject
    5. Interoperating with Dynamic Languages
      1. Passing State Between C# and a Script
  21. 20. Cryptography
    1. Overview
    2. Windows Data Protection
    3. Hashing
      1. Hash Algorithms in .NET
      2. Hashing Passwords
    4. Symmetric Encryption
      1. Encrypting in Memory
      2. Chaining Encryption Streams
      3. Disposing Encryption Objects
      4. Key Management
    5. Public-Key Encryption and Signing
      1. The RSA Class
      2. Digital Signing
  22. 21. Advanced Threading
    1. Synchronization Overview
    2. Exclusive Locking
      1. The lock Statement
      2. Monitor.Enter and Monitor.Exit
      3. Choosing the Synchronization Object
      4. When to Lock
      5. Locking and Atomicity
      6. Nested Locking
      7. Deadlocks
      8. Performance
      9. Mutex
    3. Locking and Thread Safety
      1. Thread Safety and .NET Types
      2. Thread Safety in Application Servers
      3. Immutable Objects
    4. Nonexclusive Locking
      1. Semaphore
      2. Reader/Writer Locks
    5. Signaling with Event Wait Handles
      1. AutoResetEvent
      2. ManualResetEvent
      3. CountdownEvent
      4. Creating a Cross-Process EventWaitHandle
      5. Wait Handles and Continuations
      6. WaitAny, WaitAll, and SignalAndWait
    6. The Barrier Class
    7. Lazy Initialization
      1. Lazy<T>
      2. LazyInitializer
    8. Thread-Local Storage
      1. [ThreadStatic]
      2. ThreadLocal<T>
      3. GetData and SetData
      4. AsyncLocal<T>
    9. Timers
      1. PeriodicTimer
      2. Multithreaded Timers
      3. Single-Threaded Timers
  23. 22. Parallel Programming
    1. Why PFX?
      1. PFX Concepts
      2. PFX Components
      3. When to Use PFX
    2. PLINQ
      1. Parallel Execution Ballistics
      2. PLINQ and Ordering
      3. PLINQ Limitations
      4. Example: Parallel Spellchecker
      5. Functional Purity
      6. Setting the Degree of Parallelism
      7. Cancellation
      8. Optimizing PLINQ
    3. The Parallel Class
      1. Parallel.Invoke
      2. Parallel.For and Parallel.ForEach
    4. Task Parallelism
      1. Creating and Starting Tasks
      2. Waiting on Multiple Tasks
      3. Canceling Tasks
      4. Continuations
      5. Task Schedulers
      6. TaskFactory
    5. Working with AggregateException
      1. Flatten and Handle
    6. Concurrent Collections
      1. IProducerConsumerCollection<T>
      2. ConcurrentBag<T>
    7. BlockingCollection<T>
      1. Writing a Producer/Consumer Queue
  24. 23. Span<T> and Memory<T>
    1. Spans and Slicing
      1. CopyTo and TryCopyTo
      2. Working with Text
    2. Memory<T>
    3. Forward-Only Enumerators
    4. Working with Stack-Allocated and Unmanaged Memory
  25. 24. Native and COM Interoperability
    1. Calling into Native DLLs
    2. Type and Parameter Marshaling
      1. Marshaling Common Types
      2. Marshaling Classes and Structs
      3. In and Out Marshaling
      4. Calling Conventions
    3. Callbacks from Unmanaged Code
      1. Callbacks with Function Pointers
      2. Callbacks with Delegates
    4. Simulating a C Union
    5. Shared Memory
    6. Mapping a Struct to Unmanaged Memory
      1. fixed and fixed {...}
    7. COM Interoperability
      1. The Purpose of COM
      2. The Basics of the COM Type System
    8. Calling a COM Component from C#
      1. Optional Parameters and Named Arguments
      2. Implicit ref Parameters
      3. Indexers
      4. Dynamic Binding
    9. Embedding Interop Types
      1. Type Equivalence
    10. Exposing C# Objects to COM
      1. Enabling Registry-Free COM
  26. 25. Regular Expressions
    1. Regular Expression Basics
      1. Compiled Regular Expressions
      2. RegexOptions
      3. Character Escapes
      4. Character Sets
    2. Quantifiers
      1. Greedy Versus Lazy Quantifiers
    3. Zero-Width Assertions
      1. Lookahead and Lookbehind
      2. Anchors
      3. Word Boundaries
    4. Groups
      1. Named Groups
    5. Replacing and Splitting Text
      1. MatchEvaluator Delegate
      2. Splitting Text
    6. Cookbook Regular Expressions
      1. Recipes
    7. Regular Expressions Language Reference
  27. Index
  28. About the Authors

Product information

  • Title: C# 10 in a Nutshell
  • Author(s): Joseph Albahari
  • Release date: February 2022
  • Publisher(s): O'Reilly Media, Inc.
  • ISBN: 9781098121952