Design patterns boot camp II
Topic: Software Development
Design patterns are crucial for building reliable, extensible, and resilient-to-change, object-oriented software. They help you move faster and avoid common miscommunications in a development effort.
Experts Eric Freeman and Elisabeth Robson pick up where Design Patterns Boot Camp I left off, walking you through the Gang of Four (GoF) structural and creational patterns (along with a fair number of behavior patterns).
What you'll learn-and how you can apply it
By the end of this live online course, you’ll understand:
- The core patterns defined in Design Patterns: Elements of Reusable Object-Oriented Software
- Ways to incorporate design principles into software design
And you’ll be able to: - Communicate more efficiently with coworkers using a broad design pattern vocabulary - Draw on a set of proven ideas to solve software design problems - Use more patterns in your everyday software design work
This training course is for you because...
This course is for you because… - You’ve taken Design Patterns Boot Camp I (or equivalent), and you want to continue your study of the core design patterns. - You’re a software designer or architect who wants to build more flexible and maintainable software and better communicate with your team. - You’re an engineering manager who wants to learn how your team can use patterns in the software design process.
- Experience with basic object-oriented programming (OOP) concepts and practices
- Familiarity with design patterns (such as those found in Head First Design Patterns, Design Patterns: Element of Reusable Object-Oriented Software, or an equivalent resource)
- Access the course GitHub repo
- Take Design Patterns Boot Camp (live online training course with Eric Freeman and Elisabeth Robson)
- Read Head First Design Patterns, 2nd Edition (book)
About your instructors
Elisabeth Robson is the coauthor of several Head First books, including Head First Design Patterns, and is a principal at WickedlySmart, an online learning company for software developers.
Eric Freeman is a computer scientist, technology writer, and entrepreneur. Previously, he was a CTO at the Walt Disney Company. Eric’s most recent book, Head First Learn to Code, is a beginner’s guide to coding and computational thinking. Eric lives with his wife and young daughter in Austin, Texas. He holds a PhD in computer science from Yale University.
The timeframes are only estimates and may vary according to how the class is progressing
Introduction and review (20 minutes)
- Lecture: The GoF patterns; the underlying OO principles; how patterns are defined (the catalog, pattern structure, and OO diagrams); highlights from Design Patterns Boot Camp I
Encapsulating invocation (20 minutes)
- Lecture: The command pattern; the single responsibility principle revisited
Encapsulating algorithms (20 minutes)
- Lecture: The template method pattern; related design patterns; the Hollywood principle revisited
- Break (5 minutes)
Surrogate objects (20 minutes)
- Lecture: The proxy pattern; three types of proxies; related design patterns
Constructing objects (15 minutes)
- Lecture: The builder pattern; build and design principles; related design patterns
Encapsulating abstraction (20 minutes)
- Lecture: The bridge pattern; varying the implementation and the abstraction
- Break (5 minutes)
Creating by copying (20 minutes)
- Lecture: The prototype pattern; real-world prototypes
Managing objects (20 minutes)
- Lecture: The flyweight pattern; loose coupling revisited
Where do I go from here? (15 minutes)
- Lecture: Where to go after this course; areas of study and resources