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ActionScript 3.0 Design Patterns--New from O'Reilly: Understanding Design Pattern Programming

July 16, 2007

Sebastopol, CA--Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.

ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book.

Topics in ActionScript 3.0 Design Patterns include:

  • Key features of ActionScript 3.0 and why it became an OOP language
  • OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
  • The benefits of using design patterns
  • Creational patterns, including Factory and Singleton patterns
  • Structural patterns, including Decorator, Adapter, and Composite patterns
  • Behavioral patterns, including Command, Observer, Strategy, and State patterns
  • Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs

During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

Dr. William B. Sanders is a Professor of Multimedia Web Design and Development at the University of Hartford in Connecticut. He teaches courses in Flash, ActionScript, Flash Media Server, PHP, C#, SQL, and XHTML, among other languages, and has published 44 computer and computer-related books.

Dr. Chadima Cumaranatunge is an Assistant Professor at University of Hartford's Multimedia Web Design and Development. With a background in engineering and instructional design, he teaches courses on developing learning, web development, and game design.

More information about the book, including table of contents, index, author bios, and samples

Actionscript 3.0 Design Patterns
William Sanders & Chandima Cumaranatunge
ISBN: 0-596-52846-9, $44.99 US
order@oreilly.com
1-800-998-9938; 1-707-827-7000

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