"It's impossible to underestimate the importance of the intersection of two technologies: real-time graphics and Apple's mobile platform," says expert developer and author Philip Rideout. "This is the only book that fits perfectly into both worlds. Many of the skills and techniques covered in the book can be applied to other mobile platforms which might become more relevant in the future, including Android."
With iPhone 3D Programming, you'll build several graphics programs--progressing from simple to more complex examples--that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.
While reading this book, you will:
- Learn fundamental graphics concepts, including transformation matrices, quaternions, and more
- Get set up for iPhone development with the Xcode environment
- Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders
- Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications
- Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more
"This book can be used with any device that runs the iPhone operating system," Rideout continues. "This includes the iPod Touch, and most importantly, the iPad. The iPad, with its much larger visual real estate, opens up a whole new space for mobile graphics applications, and its recent release coincides quite well with the book."
This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.
For a review copy or more information please email firstname.lastname@example.org Please include your delivery address and contact information.
Philip Rideout (@prideout) has years of professional experience with the OpenGL ES API at NVIDIA, where his primary duty has been developing tools for the API. Philip has over ten years of computer graphics experience, and has worked at several pioneering graphics companies, including Intergraph, 3DLabs, and NVIDIA. Philip currently works at Medical Simulation Corporation in Denver, developing graphically-rich training software for heart surgeons.
For more information about the book, including table of contents, index, author bios, and cover graphic, see: http://www.oreilly.com/catalog/9780596804824
iPhone 3D Programming
ISBN: 978-0-596-80482-4, 448 pages,
Book Price: $39.99 USD, Ebook Price: $31.99 USD
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