Overview
In this 2-hour course, you will learn to create a dynamic, procedural bridge in Blender using Geometry Nodes. Through hands-on lessons, you'll design bridges, generate intricate stone paths, apply UV unwrapping, and master non-destructive workflows to streamline asset creation for 3D modeling and game development projects.
What I will be able to do after this course
- Learn to build procedural bridge structures using Geometry Nodes.
- Master the design and modification of curve-based bridge profiles.
- Develop skills in creating custom holes and intricate shapes algorithmically.
- Understand how to generate and align stone paths procedurally along curves.
- Gain proficiency in UV unwrapping for seamless texturing and integration.
Course Instructor(s)
Neil Ian Bettison of 3D Tudor Limited is a seasoned 3D modeling educator with extensive experience in Blender and procedural workflows. Neil focuses on making complex topics accessible and engaging, helping learners of all levels understand and apply Blender's powerful features effectively.
Who is it for?
This course is perfect for beginners who want to explore procedural modeling in Blender with Geometry Nodes. Ideal learners have basic knowledge of Blender's interface but no prior experience with Geometry Nodes. Game developers, 3D artists, and hobbyists looking to expand their skills in modern 3D workflows will greatly benefit from this course.