Master Inventory System Creation - Unity 6 & Blender Fundamentals
with Penny de Byl, Michael Bridges
Overview
In this 15-hour course, you'll learn how to create an advanced inventory system in Unity using C# and design custom 3D assets with Blender. Guided by industry-experienced instructors, you'll develop practical skills in game development and UI integration, enhancing your ability to manage and implement interactive game components.
What I will be able to do after this course
- Design and implement a fully functional inventory system in Unity.
- Learn UI development, including drag-and-drop inventory grids and tabbed menus.
- Integrate inventory management with runtime game mechanics for a seamless experience.
- Master 3D modeling, sculpting, texturing, and exporting game-ready assets using Blender.
- Optimize your projects with structured coding and efficient application of 3D assets.
Course Instructor(s)
Penny de Byl and Michael Bridges bring a wealth of experience in programming, game development, and 3D art. Penny, a computer scientist specializing in AI and game systems, is known for her engaging teaching style. Michael, an expert 3D artist and instructor, simplifies complex concepts into actionable techniques. Together, they ensure you progress through this challenging yet rewarding learning experience.
Who is it for?
This course is designed for individuals eager to deepen their game development skills. Ideal for Unity developers aiming to streamline inventory mechanics, 3D artists seeking interactive game integration experience, and programmers interested in practical game UI concepts. Beginners with Unity or Blender familiarity will find this course comprehensive yet accessible.