Procedural Maze Building - Unity 6 and Blender Compatible
with Penny de Byl, Michael Bridges
Overview
In this 20-hour course, you will explore the creation of procedurally generated mazes using advanced techniques in Unity and Blender. Build your skills in algorithm implementation, modular asset creation, and game integration to produce dynamic and interactive environments.
What I will be able to do after this course
- Understand and implement advanced maze generation algorithms such as Prim's and Wilson's.
- Design and create modular 3D assets in Blender tailored for Unity environments.
- Automate level generation in Unity through C# scripting.
- Build multi-level interactive dungeons with navigation and functional elements.
- Optimize game assets and environments for enhanced performance and immersion.
Course Instructor(s)
Penny de Byl and Michael Bridges, experienced educators and industry experts, guide you through this course with clarity and expertise. With careers spanning decades in game development and teaching, their hands-on approach ensures you gain practical and applicable skills.
Who is it for?
This course is ideal for aspiring and professional game developers, technical artists, and Unity programmers wanting to expand their abilities in procedural content creation. A foundation in Unity and C#, along with basic Blender skills, is recommended. Perfect for game studios or indie developers aiming to create modular, replayable environments.