Tower Defense Game Development - Unity 6 and Blender Compatible
with Penny de Byl, Michael Bridges
Overview
In this 22-hour course, you'll master the art of creating a dynamic Tower Defense game using Unity and Blender. From coding AI and implementing pathfinding to crafting 3D assets, this project-based course guides you every step of the way towards a fully playable game.
What I will be able to do after this course
- Design and code a full Tower Defense game incorporating AI and pathfinding.
- Implement turret systems, resource management, and game progression mechanics.
- Create visually striking 3D models and integrate them seamlessly into Unity.
- Develop interactive and user-friendly gameplay interfaces.
- Optimize gameplay for performance and player engagement.
Course Instructor(s)
Penny de Byl and Michael Bridges, seasoned game developers and educators, bring their combined expertise to this course. With years of experience in teaching game development and 3D modeling, they excel at breaking down complex topics into manageable, practical lessons. Their collaborative approach ensures a comprehensive learning experience tailored to both aspiring developers and seasoned creators.
Who is it for?
This course is perfect for beginning game developers eager to learn Unity, experienced programmers looking to transition into game development, and artists excited to use Blender for creating game assets. Whether you aim to develop your first game or enhance your workflow for game design projects, this course has something valuable for you.