5-Minute Lightning Critiques: Design for the Real World
Date: This event took place live on January 15 2015
Presented by: Jason Mark
Duration: Approximately 60 minutes.
Questions? Please send email to
Real-world lightning critiques of real projects by a professional with 20+ years of industry experience. Make your design more successful in 5 minutes. #ChallengeMe
In this live webcast watch as creative guru Jason Mark, co-founder of Gravity Switch, provides accessible, real-world advice to improve the visual design and usability of your projects. Jason's talk includes live critiques of screenshots submitted by the audience. This isn't just a list of design rules, but instead a chance to see design rules articulated and applied in real-time with real-world examples. Accessible to seasoned designers as well as design newcomers, the webcast will highlight elements of great design and point out common mistakes and design pitfalls. Does your app stack up?
Submit your examples: Email your work to us at firstname.lastname@example.org and provide a URL of where we can find your work or tweet to us via hashtag #ChallengeMe. Your work may be selected for the webcast.
About Jason Mark
Jason is the cofounder of GravitySwitch.com and has been at the forefront of digital marketing for over 20 years. Before working in digital marketing, Jason was involved in multiple artificial intelligence and 3D computer animation projects.
Jason is a dynamic and approachable speaker who has spoken at events from Massachusetts to California, including Drupal Camps, Android Devcon, iPhone Devcon, ADC, World Usability Day, Joomla! Day, Design for Drupal, Yale Drupal Camp. His higher education experience includes classes and talks at a dozen colleges including Yale, Harvard and MIT. Jason is a frequent contributor to industry magazines such as Fast Company, Smashing Magazine, Web Designer Depot and others.
With 25 years teaching experience he's consistently one of the top rated speakers at events speaking on topics including design, usability, process improvement, and project management.