Nick Inzucchi

UX Prototyping Basics: Fundamentals, Tools, and Techniques

Date: This event took place live on December 03 2015

Presented by: Nick Inzucchi

Duration: Approximately 60 minutes.

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Interaction designers need to conjure experiences quickly, easily, and at high fidelities. At the bleeding edge of this practice, a new breed of prototyping tools is now emerging. By helping us build more quickly they allow for radically new workflows to tackle the gnarliest problems in digital design.

In this webcast we'll survey the landscape of these new tools, with special emphasis on InVision and Framer Studio.

Participants will learn:

  • How to talk about the pivotal role of prototyping in digital design
  • A strong conceptual model for understanding the current landscape of prototyping tools
  • The main features and value of several leading prototyping tools, alongside successful projects to which they've been applied

About Nick Inzucchi, Senior Interaction Designer at IDEO

I'm an all-around researcher, designer and hacker with a passion bringing projects from concept through completion.

I have a B.A. in cognitive science from Vassar College and a Master's in Human-Computer Interaction from Carnegie Mellon.

Some of my interests include consciousness, interactive art, game design, philosophy and chill IPAs. I'm, also a DJ.

Specialties: creative coding, sound design, game design, interaction design, web design, layout + graphic design, data visualization, interactive installations, front-end development, javascript / CSS / webGL, threeJS / jquery, hacky prototyping, arduino, Qt, human-centered design, design research, FIFA 2012.

Twitter: @ninzucchi

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