William Sanders

Dr. William Sanders is a Professor of Interactive Information Technology at the University of Hartford. He teaches courses in Flash, ActionScript, Flash Media Server, PHP, C#, SQL, and XHTML among other Internet languages. He has published 44 computer and computer-related books, written software ranging from Basic to Flash Media Server ActionScript and served as a consultant for different computer software companies.

Learning PHP Design Patterns Learning PHP Design Patterns
by William Sanders
February 2013
Print: $39.99
Ebook: $33.99

Learning Flash Media Server 3 Learning Flash Media Server 3
by William Sanders
March 2008
Ebook: $19.99

ActionScript 3.0 Design Patterns ActionScript 3.0 Design Patterns
by William Sanders, Chandima Cumaranatunge
July 2007
Print: $44.99
Ebook: $35.99

Learning Flash Media Server 2 Learning Flash Media Server 2
by William Sanders
June 2007
Ebook: $19.99

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
by William Sanders
January 2007
Ebook: $9.99

"For any serious ActionScripter, there comes a point when you have to explore advance theory and programming methodology. All too often in our industry, developers are self taught with no formal training or programming education. This is an excellent book to bridge the gap."
--Paul Milbourne, Flash the District

"College-level and specialty computer libraries covering web development will find William Sanders & Chandima Cumaranatunge's ActionScript 3.0 Design Patterns an excellent acquisition, covering common problems in Flash and Flex applications and providing developers with the tools necessary to adopt superior design patterns. From key components of ActionScript 3.0 and its characteristics to the benefits of developing both structural and behavioral patterns, Actionscript 3.0 is a pick for any advanced programmer's library."
--James Cox, The Bookwatch: The Computer Shelf

"This book is a useful guide for approaching programming problems and challenges in Flash and Flex applications through the use of reusable design patterns in ActionScript 3.0. The authors show, step by step, how to structure programming code that can be used to build working applications. The reader is introduced to progressively more complex programming examples that provide insight into producing well-structured programming solutions."
--Michael Kleper, The Kleper Report on Digital Publishing