Video description
Pack your bags for the Lost ActionScript Weekend! Gather 'round the fire, study in the cabin, and hang out on the dock with world-renowned ActionScript guru and educator Colin Moock on an intimate three-day ActionScript getaway. In the first segment of this one-of-a-kind learning experience, Colin sits down with artist James Paterson and technologist Hoss Gifford to cover the basics of object-oriented programming in ActionScript 3.0.
Forget classrooms. Forget intimidation. Get inspired and get lost in ActionScript 3.0!
Introduction to OOP (object-oriented programming)
Application structure and design principles
Classes, objects, and packages
Methods and variables
Garbage collection and memory management
Inheritance
Encapsulation
Bonus material: 3D effects with Adobe engineer Chris Nuuja, lead developer of Flash Player's 3D effects API A Special Colin Moock Fireside Show 'n Tell
Table of contents
- Introduction
- OOP Overview
- The Virtual Zoo and Packages
- Making a Class
- Constructor Methods
- Making an Object
- Variables and Instance Variables
- Constructor Parameters
- Object References and Garbage Collection
- Methods
- Public Methods
- Method Parameters
- State Retrieval and Modification
- Static Variables
- Functions and Static Methods
- Pet Digestion and Pet Death
- Inheritance
- A Specialized Type: Wormy Apples
- Preparation for First Compilation
- Fireside Chat: Adobe Flash Player Engineer Chris Nuuja and 3D Effects
- Colin's Multiuser Adventures with User1 and MegaPhone
Product information
- Title: Colin Moock's Lost ActionScript 3.0 Weekend Course 1
- Author(s):
- Release date: March 2009
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 978059680157
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