16.1 Rotate, translate, scale, and skew16.1.1 Changing the transform origin16.1.2 Applying multiple transforms16.1.3 Individual transform properties16.2 Transforms in motion16.2.1 Scaling up the icon16.2.2 Creating “fly in” labels16.2.3 Staggering the transitions16.3 Animation performance16.3.1 Looking at the rendering pipeline16.4 3D transforms16.4.1 Controlling perspective16.4.2 Implementing advanced 3D transformsSummary