Skip to Content
Unreal Engine 5 Game Development with C++ Scripting
book

Unreal Engine 5 Game Development with C++ Scripting

by Zhenyu George Li
August 2023
Beginner to intermediate
384 pages
8h 6m
English
Packt Publishing

Overview

Unreal Engine 5 Game Development with C++ Scripting offers a hands-on approach to learning game development with Unreal Engine 5 through C++ scripting. This book provides a comprehensive guide to mastering the essentials of C++ programming within the context of creating high-quality, professional games.

What this Book will help me do

  • Develop proficiency using Unreal Engine 5 and Visual Studio for game development.
  • Master the syntax and advanced features of C++ programming as it applies to game scripting.
  • Understand object-oriented programming concepts in the context of game development.
  • Build functional game features including UI, character control, and multiplayer systems.
  • Leverage UE5's gameplay frameworks and tools to streamline your game creation process.

Author(s)

Zhenyu George Li is an experienced educator in game development. With his deep expertise in Unreal Engine and C++ scripting, he empowers learners to advance their programming skills through practical, project-based approaches.

Who is it for?

This book is ideal for game developers with a basic understanding of Unreal Engine and blueprint scripting who want to expand into C++ programming. Whether you're a student studying game design, an artist with coding aspirations, or a software engineer exploring game development, this book helps bridge the gap between visual scripting and coding.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Multiplayer Game Development with Unreal Engine 5

Multiplayer Game Development with Unreal Engine 5

Marco Secchi

Publisher Resources

ISBN: 9781804613931