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XNA 4.0 Game Development by Example: Beginner's Guide
book

XNA 4.0 Game Development by Example: Beginner's Guide

by Kurt Jaegers
September 2010
Beginner
428 pages
9h 36m
English
Packt Publishing

Overview

"XNA 4.0 Game Development by Example: Beginner's Guide" is your practical introduction to game development using the XNA framework. This comprehensive guide walks you through building four distinct games, gradually increasing in complexity, teaching foundational skills and advanced techniques alike.

What this Book will help me do

  • Develop a strong foundation in XNA programming and create Windows-based games.
  • Learn to implement features like animations, particle systems, and sound effects in your games.
  • Design and develop four game genres, from a puzzler to a platformer, each teaching core concepts.
  • Master techniques such as tile-based maps, pathfinding, and using Windows Forms for map editors.
  • Deploy and modify your XNA creations for deployment on the Xbox 360 platform.

Author(s)

Kurt Jaegers is an experienced game developer and tech writer with a passion for teaching. He specializes in breaking down complex concepts into manageable, approachable lessons. With years of experience in game creation, he brings a clear and hands-on perspective to the world of game development. His mission is to empower hobbyists and aspiring developers to achieve their creative goals.

Who is it for?

This book is best suited for aspiring game developers eager to learn game creation using the Microsoft XNA Framework. It's beginner-friendly, requiring no prior experience in game development, though basic C# knowledge is helpful. Ideal for those looking to develop games for Windows and Xbox platforms and keen on learning by doing.

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Publisher Resources

ISBN: 9781849690669Other