Book description
In need of advice? Just want to sounds off? Opening this volume is like grabbing lunch with a fellow designer to commiserate or celebrate.
Table of contents
- Cover
- Title
- Contents
- Introduction
-
Chapter 1. Self-Promotion
- 1 Let the work speak for itself
- 2 Create promotions that reflect the goals of your company
- 3 Keep in touch with your clients, past and present
- 4 Let someone publish your work
- 5 Win and keep clients with a multi-pronged approach to self-promotion
- 6 Use cultural relevance to create ongoing momentum
- 7 Create self-promotional materials that are deceptively simple
- 8 Do an extra-good job on tiny projects
- 9 Distribute your work through respected channels to gain client confidence
- 10 Everything you do promotes yourself
- 11 Walk around a book fair and hand out your book designs to publishers
- 12 Create after-the-fact flyers
-
Chapter 2. Working with Clients
- 13 Visit the client’s site–physical and virtual
- 14 Research client decision-making systems
- 15 Spend time with your client to build consensus and create shared goals
- 16 Expand your audience by doing public art projects
- 17 Don’t talk about CD art in a CD art meeting
- 18 All work has its own unique client
- 19 Learn the language of the client
- 20 Teach the client your language
- 21 Seek out creative clients for successful collaborations
- 22 Build small projects into engaging, ongoing work
- 23 Work for the government
- 24 Develop a clear ethic of client interaction that works for you
-
Chapter 3. Workflow and In-House Dynamics
- 25 Find an emotional connection with your audience
- 26 Demand respect, creative license, and fair pay
- 27 Expand with your clients
- 28 Develop brands that both reflect and influence culture
- 29 Help save electricity
- 30 If you are a designer, design; if you are a manager, manage
- 31 Accessible can be smart; smart can be funny
- 32 Hire interesting, creative people–and listen to them
- 33 Always keep the valve in the open position
- 34 Cultivate a workplace with a specific look and sound
- 35 Keep decision making simple and nonhierarchical
- 36 Creative directors need to stay creative
- 37 Look far and wide for your sources in the creative process
-
Chapter 4. Continuing Education and Professional Development
- 38 Avoid design conferences
- 39 Support young designers
- 40 When you retire, deal with the possibilities, not the necessities
- 41 Go back to school no matter how old you are
- 42 Start a magazine
- 43 Make a low-budget project look expensive
- 44 Read it all, forget it all, and do your own thing
- 45 Actively pursue intellectual subjects that resonate with you
- 46 Learn the vernacular of a new field
- 47 Continue your own education by teaching
- 48 Develop and sustain an art practice throughout your life
- 49 Never stop learning; don’t start teaching
- 50 Encourage young people to make art
-
Chapter 5. Community Involvement
- 51 Develop a social agenda
- 52 Develop long-term relationships with nonprofit organizations
- 53 Address local, immediate needs
- 54 Use the Robin Hood theory
- 55 Minimize travel expenses—work with your neighbors
- 56 Create highly visible and culturally consequential design by working for clients in education and the arts
- 57 Integrate your politics with your creation
- 58 Teach
- 59 Don’t feel obligated to do charity work
- 60 Keep in touch with your nonprofit clients
- 61 Partner with like-minded firms
- 62 Use client work to collaborate with young new artists
- 63 Provide service to your design community
-
Chapter 6. Technology
- 64 Acknowledge the value of the analog process
- 65 Use computers to communicate with stone masons
- 66 Make design invisible
- 67 Recognize the limits of digital technology for creative work
- 68 Let your small shop thrive on high-tech
- 69 Whatever you think, technology is in control
- 70 Remember that technology serves you; you do not serve technology
- 71 Use technology in unexpected ways
- 72 Work with emerging technologies
- 73 Make friends with people who know a technology that you want to learn
- 74 Develop an overarching technology metaphor
- 75 It’s OK to not go multimedia
- 76 Use the computer as a business tool as well as a creative tool
-
Chapter 7. Personal Growth and Keeping Creativity Alive
- 77 Travel as much as possible
- 78 Look at the everyday world for inspiration
- 79 Watch videos of comedians
- 80 Practice and preach, don’t theorize and teach
- 81 Change your environment
- 82 Have conversations with great talents
- 83 Keep creativity alive by any means
- 84 Read a good book
- 85 Set up shop in a foreign country during a recession
- 86 Work with visual artists
- 87 Take some time off
- 88 Develop personal growth and personal taste; you are what you eat
- 89 Take risks with your career
-
Chapter 8. Partnerships and Strategic Synergies
- 90 The secret of a successful partnership is to never compromise
- 91 Collaborate with someone in a different field
- 92 Collaborate with someone whose skills complement your own
- 93 Collaboration does not depend on compromise but rather on good decisions about whom you work with
- 94 Find a mutually beneficial relationship
- 95 Allow each creative team to determine its collaborative approach
- 96 Take a risk in choosing collaborative partners
- 97 Partner with companies willing to take risks
- 98 Partner with civic organizations
- 99 Forge partnerships that broaden your cultural horizons
- 100 Help other people collaborate
- About the Contributors
- About the Author and Designer
Product information
- Title: 100 Habits of Successful Graphic Designers
- Author(s):
- Release date: October 2005
- Publisher(s): Rockport Publishers
- ISBN: 9781610601474
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