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100 Principles of Game Design
book

100 Principles of Game Design

by Wendy Despain, Keyvan Acosta, Liz Canacari-Rose, Michael Deneen, Zach Hiwiller, Jeff Howard, Christina Kadinger, Chris Keeling, Casey Kuczik
December 2012
Intermediate to advanced
240 pages
7h 11m
English
New Riders
Content preview from 100 Principles of Game Design

Appendix: Methods to Solving Problems

Methods for solving problems have been studied in many different fields. Here is an extensive list, but it is not comprehensive. It draws from a variety of fields and disciplines and is meant to serve as inspiration for further study of problem solving as a discipline as well as to suggest specific approaches to solving the problems of an in-progress game design.

Also keep in mind that many of these approaches are best used when combined or iteratively. For instance, once a problem space has been defined, sometimes it becomes clear that the next step is to find an expert who can help. Or, if following the money turns up nothing but dead ends, perhaps try this method again, but this time, follow the thread ...

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Publisher Resources

ISBN: 9780133362688Purchase book