101 Great Games and Activities

Book description

Training dynamite!

Training mastermind Arthur VanGundy, author of the best-selling Brain Boosters for Business Advantage, has assembled 101 original games and activities guaranteed to satisfy almost every conceivable training need.

These dynamic exercises are accompanied by:

  • Concise objectives

  • Recommended uses

  • Suggested audience

  • Required time

  • Necessary materials

  • Detailed procedures

  • Potential discussion topics

  • Possible variations . . . and more!

Get VanGundy's best-selling game assortment and add these simple, practical, power-packed resources to your training arsenal today!

Table of contents

  1. Cover Page
  2. Title Page
  3. Copyright
  4. Dedication
  5. Contents
  6. Preface
  7. Career Development
    1. Myths
    2. Objects
    3. Occupational Grab Bag
    4. Road Maps
  8. Change Management
    1. Broomstick Demonstration
    2. Reference
    3. Creating Aim
    4. Reference
    5. Helping Others Deal with Change
    6. Turning Misery into Merriment
  9. Clarifying Expectations
    1. Guaranteed to Fail
    2. The Tie That Binds
    3. We've Got Rhythm
    4. Wall Murals
  10. Climate Setting
    1. Bond and Connect
    2. Feather Talk
    3. Perceptions
    4. Rumperstickers
    5. Vanity Plates
  11. Communication
    1. Do You Hear What I Play?
    2. Incredible Difficulty of Communicating Simple Ideas
    3. Influence, Not Authority
    4. It's Crystal Clear to Me
    5. Language Bias
  12. Creativity
    1. Belt It Out
    2. It Just Doesn't Add Up
    3. More Ideas Than You!
    4. Promoting and Selling Ideas
    5. That's the Worst Idea I've Ever Heard!
    6. Think About It
    7. Tripping
  13. Diversity
    1. Divided or Diversified?
    2. I Believe
    3. It's a Man's World After All
    4. Mandalas
    5. Music Machine
    6. Under the Sea
    7. Valuing Diversity 2
  14. Energizers
    1. Box of Life
    2. Go Team! RAH!
    3. Hands-On Networking
    4. Hugs and Kisses
    5. Meet and Greet
    6. What's My Line?
  15. Evaluation
    1. Benchmarking Team Feelings
    2. Phrase Phases
    3. Pieces of the Puzzle
    4. Showing What We Have Learned 2
    5. Stand by Me
  16. Getting to Know You
    1. Cartoon Time
    2. Comic Relief
    3. Let's Connect!
    4. Let's Get to Know One Another
    5. Light, Medium, or Heavy
    6. Picture That
    7. Puzzling
    8. Who Are These People?
  17. Goal Setting
    1. Goal Pictures
    2. New Hires
    3. Personal Mission Statement
    4. S.M.A.R.T. Basketball
  18. Icebreakers
    1. Boxes of Your Life
    2. Corporate Jester
    3. Handshaking
    4. KNOWU Cards
  19. Implementation
    1. Five Double You's
    2. Mental Rehearsal
    3. Sandwich to Go
    4. Taking Ownership of New Ideas
  20. Interviewing
    1. Baptism by Fire
    2. Empowered to Know
    3. Group Interviewing Criteria
    4. More Than One Way to Skin a Question
    5. Taking Charge
    6. Tri-Counseling
  21. Leadership
    1. Follow the Word Leader
    2. It All Depends
    3. Leadership Inventory
    4. There Must Be a Leader in This Group
  22. Listening
    1. Been There, Said That
    2. Say What?
    3. Talking Stick
    4. Will We or Won't We?
  23. Negotiation
    1. How to Win Over the Boss
    2. Lobbying
    3. More Similar Than Different
    4. Saucy Deal
  24. Problem Solving
    1. I Never Thought of It That Way!
    2. Pipe Cleaner Challenge
    3. Problem as Solution to Another Problem
    4. Things That Rhyme
    5. Whole-Brain Writing
  25. Team Building
    1. Composition
    2. Excuuuse Me!
    3. Get on the Soapbox
    4. Relationship Map
    5. Role Observation Illumination
    6. Secret Coaches
    7. Six Pack
  26. Values
    1. Identifying Cultural Assumptions
    2. Values Roll Call
    3. Value Valuation
    4. Why? Why? Why?
  27. About the Editor
  28. About the Authors

Product information

  • Title: 101 Great Games and Activities
  • Author(s):
  • Release date: April 2012
  • Publisher(s): Pfeiffer
  • ISBN: 9781118296011