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2D Game Development with Unity
book

2D Game Development with Unity

by Franz Lanzinger
December 2020
Beginner
444 pages
10h 52m
English
CRC Press
Content preview from 2D Game Development with Unity

CHAPTER 5

The Unity Interface

You’ve been using Unity for a while now. In this chapter, you’ll learn even more about it. Each section explores a different aspect of Unity and lets you try out some of the related features. You’ll learn about how the Unity Editor works, how to create Materials, Lights, and Cameras, and you’ll explore the built-in 2D physics engine. You’ll also apply what you’ve learned to make the Bouncing Donut game better. It’s one thing to read about features, but the best way to understand them is to use them and see them in action.

Just as you did with Blender, go ahead and look at a few demo videos. Search for “Unity 2D demo reel” and watch a few of those videos. While you’re at it, check out some of the 3D demos as well. ...

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Publisher Resources

ISBN: 9781000259513