CHAPTER 5
You’ve been using Unity for a while now. In this chapter, you’ll learn even more about it. Each section explores a different aspect of Unity and lets you try out some of the related features. You’ll learn about how the Unity Editor works, how to create Materials, Lights, and Cameras, and you’ll explore the built-in 2D physics engine. You’ll also apply what you’ve learned to make the Bouncing Donut game better. It’s one thing to read about features, but the best way to understand them is to use them and see them in action.
Just as you did with Blender, go ahead and look at a few demo videos. Search for “Unity 2D demo reel” and watch a few of those videos. While you’re at it, check out some of the 3D demos as well. ...
Get 2D Game Development with Unity now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.